2009 – present

Nintendo
of Europe

From Frankfurt, I have worked for many years on Nintendo’s digital brand presence across Europe. Products, markets, languages and channels keep changing, while the brand still has to feel unmistakably Nintendo everywhere.

AI-generated scene visualization: Nintendo of Europe: introductory project visual.
AI-generated scene visualization

My role

Supervisor Online Design

As Supervisor Online Design, I combine hands-on design with team leadership and responsibility for quality. I set direction, clarify requirements and work on UX/UI, information architecture, templates and design standards together with the team, European markets and specialist departments.

01

The website in transition

A large platform is rarely developed from scratch. Over the years, Nintendo’s European website evolved continuously while remaining live – adapting to new products, new requirements and new technical possibilities.

View live website

Project & Contribution

I contributed to this continuous development both conceptually and visually – from UX/UI and information architecture to page types, templates and design standards. The key was to evolve what already existed without losing sight of day-to-day operation or the recognisability of the brand.

02

One system for many formats and channels

The more content, formats and markets come together, the more important shared rules become. Reusable templates and clearly defined design frameworks make communication more efficient to produce while keeping the brand consistent across different digital touchpoints.

Project & Contribution

I developed and maintained reusable templates as well as design and production structures for different applications. This also meant bringing content, brand and production requirements together so that teams and local markets could work within one shared system.

03

When design becomes process

For a large digital brand, design does not end at the screen. Assets, approvals, production and technical workflows all help determine whether quality can be maintained in everyday work.

Project & Contribution

Together with IT and process management, I structured and optimised asset and workflow processes and worked on automated and template-based production flows. Design was therefore not only defined, but translated reliably into production.

Context / Europe

Nintendo in transition

Over the years, platforms, services and touchpoints have changed repeatedly. Selected milestones show some of this evolution – from the eShop and the website relaunch to Nintendo Today! and Nintendo Switch 2.

  1. 2011

    Nintendo eShop

    With Nintendo eShop, digital content becomes available directly on Nintendo 3DS.

  2. 2012

    European Website Relaunch

    The official Nintendo of Europe website relaunches with a new design and revised functionality.

  3. 2016

    Nintendo Account / My Nintendo

    Services across console, web and smart devices become more closely connected through a shared account system.

  4. 2017

    Nintendo Switch

    Nintendo Switch creates a new platform for connected play, digital content and services.

  5. 2018

    Nintendo Switch Online

    The membership service expands the ecosystem with online play, cloud saves and additional digital content.

  6. 2025

    Nintendo Today!

    Nintendo Today! creates a new direct smartphone touchpoint for news, videos and current content.

  7. 2025

    Nintendo Switch 2

    The new console generation once again brings new products, content and requirements for digital communication.

Selected milestones in Nintendo’s digital development in Europe. External links lead to official Nintendo sources. These developments are shown as context and are not attributed to Daniel Funke.

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